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BasicDamageValue.CalculateHit

Declaration#

public virtual bool CalculateHit(IDamageable target, IDamageSource source)

Parameters#

NameDescription
targetTarget being attacked
sourceObject performing attack

Description#

Check if the damage should be applied

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{    public void ExampleMethod(BasicDamageValue target, IDamageable damageable, IDamageSource source)    {        bool result = target.CalculateHit(damageable, source);    }}