BasicDamageValue.GetDamageAmount
Declaration#
public virtual float GetDamageAmount(IDamageable target, IDamageSource source, bool critical)Parameters#
| Name | Description |
|---|---|
| target | Target being attacked |
| source | Object performing attack |
| critical | Perform critical damage |
Description#
Get the amount of damage to apply
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(BasicDamageValue target, IDamageable damageable, IDamageSource source) { float result = target.GetDamageAmount(damageable, source, false); }}