Introduction
This component allows an object to be damaged.

Fields#
| Name | Description |
|---|---|
| Health | Maximum health |
| Stop Attacks Here | Prevent attacks hitting this target from hitting additional targets |
| Destroy On Death | Destroy object when health reaches zero |
| Heal Over Time | Heal over time |
| Heal Amount | Amount to heal each second |
| Damage Display Prefab | UI Label prefab used to display damage |
| Ignore Damage Types | List of damage types to ignore |
| Absorb Damage Types | List of damage types to absorb (heal) |
Properties#
| Name | Description |
|---|---|
| actor | Gets the Actor for this object |
| health | Gets the current health of the object |
| inInvulnerableFrame | Gets if the object is currently invulnerable |
| instanceId | Get the id of this instance of the object |
| parent | Gets the top-level Actor for this object |
Methods#
| Name | Description |
|---|---|
| Attack | Attack this object |
| DisplayDamage | Display damage dealt |