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BasicDamageable.DisplayDamage

Declaration#

public void DisplayDamage(float damageAmount)

Parameters#

NameDescription
damageAmountDamage to display

Description#

Display damage dealt

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod(BasicDamageable target)    {        // Damage can be displayed from text        target.DisplayDamage("MISS");
        // Or from a float        target.DisplayDamage(12.4f);    }
}

Declaration#

public void DisplayDamage(string damageMessage)

Parameters#

NameDescription
damageMessageDamage to display

Description#

Display damage dealt

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod(BasicDamageable target)    {        // Damage can be displayed from text        target.DisplayDamage("MISS");
        // Or from a float        target.DisplayDamage(12.4f);    }
}