BasicDamageable.inInvulnerableFrame
public bool inInvulnerableFrame { get; }Description#
Gets if the object is currently invulnerable
Usage#
Example
using NullSave.GDTKusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(BasicDamageable target) { bool result = target.inInvulnerableFrame; } }