MathExtensions.NormalizeAngle
Declaration#
public static Vector3 NormalizeAngle(Vector3 eulerAngle)Parameters#
| Name | Description |
|---|---|
| eulerAngle | Value to convert |
Description#
Normalize the angle between -180 and 180 degrees
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod() { Vector3 angle = new Vector3(120, -400, 720); Vector3 result = angle.NormalizeAngle(); }
}