MathExtensions.PointInTriangle
Declaration#
public static bool PointInTriangle(Vector2 p, Vector2 a, Vector2 b, Vector2 c)Parameters#
| Name | Description |
|---|---|
| p | Point to check |
| a | Triangle point 1 |
| b | Triangle point 2 |
| c | Triangle point 3 |
Description#
Check if a point is inside a triangle
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod() { Vector2 point = new Vector2(90, 20); bool result = point.PointInTriangle(new Vector2(0, -100), new Vector2(100, -100), new Vector2(-100, 100)); }
}