MathExtensions.Slerp
Declaration#
public static float Slerp(float start, float end, float amount)Parameters#
| Name | Description |
|---|---|
| start | Start value |
| end | End value |
| amount | Amount (0 - 1) |
Description#
Perform Spherical Lerp
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod() { float result = MathExtensions.Slerp(0, 50, 0.2f); }}Declaration#
public static Vector2 Slerp(Vector2 start, Vector2 end, float amount)Parameters#
| Name | Description |
|---|---|
| start | Start value |
| end | End value |
| amount | Amount (0 - 1) |
Description#
Perform Spherical Lerp
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod() { Vector2 result = MathExtensions.Slerp(new Vector2(0, 50), new Vector2(50, 0), 0.2f); }}Declaration#
public static Color Slerp(Color start, Color end, float amount)Parameters#
| Name | Description |
|---|---|
| start | Start value |
| end | End value |
| amount | Amount (0 - 1) |
Description#
Perform Spherical Lerp
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod() { Color result = MathExtensions.Slerp(Color.white, Color.red, 0.2f); }}