LocalizationEventHelper.SetLanguage
Declaration#
public void SetLanguage(string language)Parameters#
| Name | Description |
|---|---|
| language | Language to use |
Description#
Set the current language
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(LocalizationEventHelper target) { target.SetLanguage("english"); }
}