GDTKAudioClip.DataLoad
Declaration#
public void DataLoad(Stream stream)Parameters#
| Name | Description |
|---|---|
| stream | Stream to use |
Description#
Load data from a stream
Usage#
Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKAudioClip target, string filename) { using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read)) { target.DataLoad(fs, 1); } }
}