GDTKSpawnInfo.Spawn
Declaration#
public GameObject Spawn(Transform parent, bool playerOwned, bool allowNetworked)Parameters#
| Name | Description |
|---|---|
| parent | Transform to set as parent |
| playerOwned | Register object as belonging to player |
| allowNetworked | Register as networked object |
Description#
Spawns the GameObject
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKSpawnInfo target) { target.Spawn(transform); }
}