ToolRegistry.RegisterComponent
Declaration#
public static void RegisterComponent(Object component, bool persistBetweenScenes)Parameters#
| Name | Description |
|---|---|
| component | Component to register |
| persistBetweenScenes | Keep component registered between scenes |
Description#
Add a component to registry
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod() { ToolRegistry.RegisterComponent(this); }
}Declaration#
public static void RegisterComponent(Object component, string key, bool persistBetweenScenes)Parameters#
| Name | Description |
|---|---|
| component | Component to register |
| key | Key to associate with component |
| persistBetweenScenes | Keep component registered between scenes |
Description#
Add a component to registry
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod() { ToolRegistry.RegisterComponent(this, "MyKey"); }
}