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UniversalPluginWrapper`1.DataLoad

Declaration#

public void DataLoad(Stream stream)

Parameters#

NameDescription
streamStream to use

Description#

Load data from stream

Usage#

Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(UniversalPluginWrapper<UniversalPlugin> target, string filename)    {        using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read))        {            target.DataLoad(fs, 1);        }    }
}