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LootPickupArea.Claim

Declaration#

public void Claim(Inventory inventory)

Parameters#

NameDescription
inventoryInventory used to store item(s)

Description#

Pickup the object(s) in the area

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(LootPickupArea target, Inventory other)    {        target.Claim(other);    }
}