LootPickupArea.Claim
Declaration#
public void Claim(Inventory inventory)Parameters#
| Name | Description |
|---|---|
| inventory | Inventory used to store item(s) |
Description#
Pickup the object(s) in the area
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(LootPickupArea target, Inventory other) { target.Claim(other); }
}