ItemInteractorUI.Initialize
Declaration#
public virtual void Initialize(Object[] args, Action[] callbacks)Parameters#
| Name | Description |
|---|---|
| args | Parameters to pass |
| callbacks | Callbacks to pass |
Description#
Initialize the object
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(ItemInteractorUI target) { target.Initialize(null, null); }}