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ItemInteractorUI.Initialize

Declaration#

public virtual void Initialize(Object[] args, Action[] callbacks)

Parameters#

NameDescription
argsParameters to pass
callbacksCallbacks to pass

Description#

Initialize the object

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(ItemInteractorUI target)    {        target.Initialize(null, null);    }}