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ModifyStatISBPlugin.Apply

Declaration#

public virtual void Apply(GDTKItemSetBonus bonus, Inventory inventory)

Parameters#

NameDescription
bonusItem Set Bonus containing plugin
inventoryInventory hosting Item Set Bonus

Description#

Apply this bonus

Usage#

Example
using NullSave.GDTK.Inventory;using UnityEngine;public class Example : MonoBehaviour{    public void ExampleMethod(GDTKItemSetBonus target, Inventory other)    {        foreach(var bonus in target.bonuses)        {            foreach (var plugin in bonus.plugins)            {                plugin.Apply(target, other);            }        }    }}