AmmoUsage.GetCanFire
Declaration#
public bool GetCanFire()Description#
Check if the weapon can be fired.
Usage#
Example
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(GDTKItem item) { AmmoUsage plugin = item.GetPlugin<AmmoUsage>(); bool result = plugin.GetCanFire(); }}