AmmoUsage.Reload
Declaration#
public bool Reload()Description#
Reload the weapon. Returns false if fully loaded or no available ammo is found.
Usage#
Example
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(GDTKItem item) { AmmoUsage plugin = item.GetPlugin<AmmoUsage>(); plugin.Reload(); }}