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Introduction

This class provides settings for the Inventory Database

Fields#

NameDescription
Equip Prefab NamingFormat to use when naming auto-generated equip prefabs
Equip Prefab LocationLocation to use when auto-generating equip prefabs
Pickup Prefab NamingFormat to use when naming auto-generated pickup prefabs
Collider TypeType of collider to add to prefab
Use 2DUse 2D version of collider
Collider SizeCollider size
Collider RadiusSphere Collider radius
Pickup Prefab LocationLocation to use when auto-generating pickup prefabs
Pickup PromptFormat to apply to action when generating pickup prefabs
Sell PromptPrompt to automatically apply when opening a Select Count sell window
Store PromptPrompt to automatically apply when opening a Select Count transfer window (store)
Take PromptPrompt to automatically apply when opening a Select Count transfer window (take)
Buy PromptPrompt to automatically apply when opening a Select Count buy window
Drop PromptPrompt to automatically apply when opening a Select Count drop window
Split Stack PromptPrompt to automatically apply when opening a Select Count split stack
Weight ImageImage to associate with weight
Item Added FormatMessage format for when an item is added
Item Dropped FormatMessage format for when an item is dropped
Item Equipped FormatMessage format for when an item is equipped
Item Unequipped FormatMessage format for when an item is unequipped
Item Damaged FormatMessage format for when an item is damaged
Item Repaired FormatMessage format for when an item is repaired
Item Broken FormatMessage format for when an item is broken
Item Used FormatMessage format for when an item is used
Item Attached FormatMessage format for when an item is attached
Item Unattached FormatMessage format for when an item is unattached
Item Unattached Destroyed FormatMessage format for when an item is unattached and destroyed
Item Scrapped FormatMessage format for when an item is scrapped

Methods#

NameDescription
MatchesCompare object to another copy