GDTKConditionalBool.Clone
Declaration#
public GDTKConditionalBool Clone()Description#
Create a clone of this object
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKConditionalBool target) { GDTKConditionalBool result = target.Clone(); }
}