Skip to main content

GDTKConditionalBool.FromString

Declaration#

public static GDTKConditionalBool FromString(string value)

Parameters#

NameDescription
valueString source

Description#

Return an instance of object from a string

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKConditionalBool target)    {        string source = target.ToString();        GDTKConditionalBool result = GDTKConditionalBool.FromString(source);    }
}