GDTKDynamicIntValue.FromString
Declaration#
public static GDTKDynamicIntValue FromString(string value)Parameters#
| Name | Description |
|---|---|
| value | String source |
Description#
Return an instance of object from a string
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKDynamicIntValue target) { string source = target.ToString(); GDTKDynamicIntValue result = GDTKDynamicIntValue.FromString(source); }
}