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GDTKDynamicIntValue.FromString

Declaration#

public static GDTKDynamicIntValue FromString(string value)

Parameters#

NameDescription
valueString source

Description#

Return an instance of object from a string

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKDynamicIntValue target)    {        string source = target.ToString();        GDTKDynamicIntValue result = GDTKDynamicIntValue.FromString(source);    }
}