On this pageGDTKQuickSlot.assignedItempublic GDTKItem assignedItem { get; }CopyDescription#Gets the currently assigned itemUsage#Exampleusing NullSave.GDTK.Inventoryusing UnityEngine; public class Example : MonoBehaviour{ public void ExampleMethod(GDTKQuickSlot target) { GDTKItem result = target.assignedItem; } }Copy