GDTKRecipe.DataSave
Declaration#
public void DataSave(Stream stream)Parameters#
| Name | Description |
|---|---|
| stream | Stream to use |
Description#
Save data to a stream
Usage#
using NullSave.GDTK.Inventory;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKRecipe target, FileStream other) { target.DataSave(other); }
}