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GDTKStatProxy.isAdvancedStat

public bool isAdvancedStat { get; }

Description#

Gets if the proxied stat is an advanced stat

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStatProxy target)    {        bool result = target.isAdvancedStat;    }   }