GDTKStatProxy.isAdvancedStat
public bool isAdvancedStat { get; }Description#
Gets if the proxied stat is an advanced stat
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKStatProxy target) { bool result = target.isAdvancedStat; } }