Skip to main content

GDTKStatProxy.onValueChanged

public SimpleEvent onValueChanged { get; set; }

Description#

Event raised whenver the value changes

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStatProxy target)    {        SimpleEvent result = target.onValueChanged;    }   }