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GDTKStatProxy.regenerationDelay

public float regenerationDelay { get; set; }

Description#

Get/Set the regeneration delay

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStatProxy target)    {        float result = target.regenerationDelay;    }   }