InventoryPlugin.DataSave
Declaration#
public virtual void DataSave(Stream stream)Parameters#
| Name | Description |
|---|---|
| stream | Stream to use |
Description#
Save data to a stream
Usage#
using NullSave.GDTK.Inventory;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Inventory target, string filename) { using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write)) { foreach (InventoryPluginWrapper wrapper in target.plugins) { wrapper.plugin.DataSave(fs); } } }}