Skip to main content

ItemContainer.DataSave

Declaration#

public virtual void DataSave(Stream stream)

Parameters#

NameDescription
streamStream to use

Description#

Save data to a stream

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(ItemContainer target, string filename)    {        target.DataSave(filename);    }}