ItemContainer.GetItems
Declaration#
public virtual List<GDTKItem> GetItems(string itemId, float minCondition, Int32 minRarity, Int32 count)Parameters#
| Name | Description |
|---|---|
| itemId | Id of the item |
| minCondition | Minimum condition of the item |
| minRarity | Minimum rarity of the item |
| count | Count to remove |
Description#
Get a list of items meeting the condition, rarity and count
Usage#
using NullSave.GDTK.Inventory;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour { public void ExampleMethod(ItemContainer target) { List<GDTKItem> result = target.GetItems("dagger", 0.2f, 0, 2); }}