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ItemContainer.GetItems

Declaration#

public virtual List<GDTKItem> GetItems(string itemId, float minCondition, Int32 minRarity, Int32 count)

Parameters#

NameDescription
itemIdId of the item
minConditionMinimum condition of the item
minRarityMinimum rarity of the item
countCount to remove

Description#

Get a list of items meeting the condition, rarity and count

Usage#

using NullSave.GDTK.Inventory;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour {        public void ExampleMethod(ItemContainer target)    {        List<GDTKItem> result = target.GetItems("dagger", 0.2f, 0, 2);    }}