ItemContainer.RemoveItem
Declaration#
public virtual void RemoveItem(string itemId, Int32 count)Parameters#
| Name | Description |
|---|---|
| itemId | Id of the item |
| count | Count to remove |
Description#
Remove an item
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(ItemContainer target) { target.RemoveItem(InventoryDatabase.instance.items[0].info.id, 1); }
}Declaration#
public virtual void RemoveItem(string itemId, float minCondition, Int32 minRarity, Int32 count)Parameters#
| Name | Description |
|---|---|
| itemId | Id of the item |
| minCondition | Minimum condition of the item |
| minRarity | Minimum rarity of the item |
| count | Count to remove |
Description#
Remove an item
Usage#
using NullSave.GDTK.Inventory;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(ItemContainer target) { target.RemoveItem(InventoryDatabase.instance.items[0].categoryId, 0, 0, 1); }
}Declaration#
public void RemoveItem(GDTKItem item)Parameters#
| Name | Description |
|---|---|
| item | Reference of the item |
Description#
Remove a single count of an item
Usage#
using NullSave.GDTK.Inventory;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(ItemContainer target) { target.RemoveItem(InventoryDatabase.instance.items[0]); }
}Declaration#
public void RemoveItem(GDTKItem item, Int32 count)Parameters#
| Name | Description |
|---|---|
| item | Reference of the item to add |
| count | Count to remove |
Description#
Remove an item
Usage#
using NullSave.GDTK.Inventory;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(ItemContainer target) { target.RemoveItem(InventoryDatabase.instance.items[0], 1); }
}