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ItemContainer.statSource

public GDTKItemStatSource statSource { get; }

Description#

Gets the stat source for this object

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(ItemContainer target)    {        GDTKItemStatSource result = target.statSource;    }   }