RecipeComponentUI.Load
Declaration#
public void Load(GDTKCraftingItemEntry component, Inventory componentSource)Parameters#
| Name | Description |
|---|---|
| component | Crafting Item Entry to display |
| componentSource | Associated Inventory |
Description#
Load data
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(tGDTKItemCategory target, GDTKCraftingItemEntry other, Inventory host) { target.Load(other, host); }
}