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StatsDatabase.GetEffect

Declaration#

public GDTKStatusEffect GetEffect(string id)

Parameters#

NameDescription
idId of object to retrieve

Description#

Get a Status Effect by Id

Usage#

Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatsDatabase target, string id)    {        GDTKStatusEffect result = target.GetEffect(id);    }
}