GDTKClass.IsUnlocked
Declaration#
public bool IsUnlocked(PlayerCharacterStats statSource)Parameters#
| Name | Description |
|---|---|
| statSource | Stat Source to verify unlock status |
Description#
Check if this object is unlocked and available
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKClass target, PlayerCharacterStats source) { bool result = target.IsUnlocked(source); }
}