GDTKConditionalBool.FromString
Declaration#
public static GDTKConditionalBool FromString(string value)Parameters#
| Name | Description |
|---|---|
| value | String source |
Description#
Return an instance of object from a string
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod() { GDTKConditionalBool result = GDTKConditionalBool.FromString("1 > 0"); }
}