GDTKConditionalValue.Clone
Declaration#
public GDTKConditionalValue Clone()Description#
Create a clone of this object
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKConditionalValue target) { GDTKConditionalValue result = target.Clone(); }
}