GDTKStatValue.GetUninitializedValue
Declaration#
public Double GetUninitializedValue(StatSource statSource, StatSource global, StatSource other)Parameters#
| Name | Description |
|---|---|
| statSource | Stat Source for this object |
| global | Global Stat Source |
| other | Other Stat Source |
Description#
Get the value without initialization
Usage#
Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKStatValue target, StatSource owner) { double result = target.GetUninitializedValue(owner, ToolRegistry.GetComponent<GlobalStats>().source, null); }
}