GDTKStatValue.locked
public bool locked { get; set; }Description#
Gets/Sets if the value is locked. Pending change requests are applied as soon as locked becomes false.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKStatValue target) { bool result = target.locked; }
}