On this pageGDTKStat.regenerationDelaypublic float regenerationDelay { get; set; }CopyDescription#Get/Set the regeneration delayUsage#Exampleusing NullSave.GDTK.Stats;using UnityEngine; public class Example : MonoBehaviour{ public void ExampleMethod(GDTKStat target) { float result = target.regenerationDelay; } }Copy