GDTKStatsManager.IsConditionTrue
Declaration#
public static bool IsConditionTrue(string condition, StatSource statSource, StatSource other)Parameters#
| Name | Description |
|---|---|
| condition | Condition to evaluate |
| statSource | Originating Stat Source |
| other | Other Stat Source |
Description#
Check if the parsed value of a condition is true
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource requester, StatSource other) { bool result = GDTKStatsManager.IsConditionTrue("health = 0", requester, other); }
}Declaration#
public static bool IsConditionTrue(string condition, Dictionary<string, StatSource> sources)Parameters#
| Name | Description |
|---|---|
| condition | Condition to evaluate |
| sources | Dictionary of all Stat Sources available |
Description#
Check if the parsed value of a condition is true
Usage#
Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource requester, StatSource other) { Dictionary<string, StatSource> source = new Dictionary<string, StatSource> { { "", requester }, { "other", other }, { "global", ToolRegistry.GetComponent<GlobalStats>().source } };
bool result = GDTKStatsManager.IsConditionTrue("health = 0", source); }
}