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Introduction

Status Conditions are special conditions that apploy modifiers and/or attributes while active and remove them when deactivated

"GDTK Status Condition"

Fields#

NameDescription
Activate WhenTrigger for starting Status Condtion
Start ConditionExpression that must be true to activate Status Condition
Start EventEvent used activate Status Condition
Deactivate WhenTrigger for ending Status Condtion
End ConditionExpression that must be true to deactivate Status Condition
End EventEvent used deactivate Status Condition
End TimeSeconds/Turns to wait before deactivating Status Condition
Stat ModifiersModifiers to apply while this condition is active
Attribute IdsAttributes to add while effect is active
Spawn InfoItem to spawn
Source IdId of this object's source
On ActivatedEvent raised when condition become actived
On DeactivatedEvent raised when condition become deactived

Properties#

NameDescription
activeGet if this condition is currently active
infoInformation about this object
initializedGets if object has been initialized
instanceIdId of this object instance
typeType of this Selectable Option

Methods#

NameDescription
CloneCreate a clone of this object
InitializeInitialize this object
MatchesCompare object to another copy
ShutdownShutdown this object