GDTKStatusEffect.ResetLifespans
Declaration#
public void ResetLifespans()Description#
Reset the lifespan of all living Stat Modifiers
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKStatusEffect target) { target.ResetLifespans(); }
}