StatusEffectPlugin.AfterAdd
Declaration#
public virtual void AfterAdd(GDTKStatusEffect effect)Parameters#
| Name | Description |
|---|---|
| effect | Effect that was added |
Description#
Method called after adding an effect
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;public class Example : MonoBehaviour{ public void ExampleMethod(StatusEffectPlugin target, GDTKStatusEffect other) { target.AfterAdd(other); }}