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StatusEffectPlugin.BeforeAdd

Declaration#

public virtual void BeforeAdd(GDTKStatusEffect effect, Boolean& cancel)

Parameters#

NameDescription
effectEffect to be added
cancelCancel adding the effect

Description#

Method called before adding an effect

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{    public void ExampleMethod(StatusEffectPlugin target, GDTKStatusEffect other)    {        bool cancel = false; target.BeforeAdd(other, ref cancel);    }}