StatusEffectPlugin.BeforeAdd
Declaration#
public virtual void BeforeAdd(GDTKStatusEffect effect, Boolean& cancel)Parameters#
| Name | Description |
|---|---|
| effect | Effect to be added |
| cancel | Cancel adding the effect |
Description#
Method called before adding an effect
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(StatusEffectPlugin target, GDTKStatusEffect other) { bool cancel = false; target.BeforeAdd(other, ref cancel); }}