StatusEffectPlugin.Initialize
Declaration#
public virtual void Initialize(StatsAndEffects host)Parameters#
| Name | Description |
|---|---|
| host | Owner of this object |
Description#
Initialize this object
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatusEffectPlugin plugin, StatsAndEffects statSource) { plugin.Initialize(statSource); }
}