StatModifierListUI.Load
Declaration#
public void Load(GDTKStat target)Parameters#
| Name | Description |
|---|---|
| target | Stat to load |
Description#
Load modifiers for stat
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(StatModifierListUI target, BasicStats other, string statId) { target.Load(other.GetStat(statId)); }}