Part 4: Inventory Cog
We're now ready to add Inventory Cog. Select your character, press the "Add Component" button, and select "Inventory Cog".
With this component added you will be able to start seeing the interface. Run the project and press whatever button or key you assigned to Open the Inventory Menu in Part 1.
Assuming you selected all of the options during setup your initial UI will look something like this. The empty bar at the top is where your Categories will go once they are created. The empty bar at the bottom is where Content Buttons will show up once there Items to interact with. The left panel will display a list of the Items in inventory. The center panel shows the Character Preview. The right panel shows the Item Preview.
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TroubleshootingIf you're not seeing the interface make sure you assigned the Tag Name to your Canvas that was mentions in Part 1. By default that tag is "InventoryUI".