BasicAttack.damageValues
public List<IDamageValue> damageValues { get; set; }Description#
Gets/Sets a list of IDamageValues dealt on a successful attack
Usage#
Example
using NullSave.GDTKusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(BasicAttack target) { System.Collections.Generic.List<IDamageValue> result = target.damageValues; } }