BasicCollisionDamage.ResetState
Declaration#
public void ResetState()Description#
Resets the collision state (clearing list of items not to hit a second time)
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod(BasicCollisionDamage target) { // Object keeps track of other objects it hit during an attack // It will not hit this items a second time // Reset state at the start of each attack to clear this list target.ResetState(); }
}